Part I. Background. What is esports? / Kelly L. Adams, Gabriella "LeTigress" Devia-Allen, Maria A. Moore
Can video games be a sport? Debating and complicating esports as physical competitions / Nicholas David Bowman, Gregory A. Crammer
The origins of esport : a half century history of an "overnight" success / Andrew C. Billings and Jue Hou
Competition formats in esports / John George, Brett Sherrick
No time for lag : newspaper coverage of esports, 2000-2018 / Jessalyn Coble, Catherine Einstein, Kyra Keene, Madison Lanier, Laura Purcell, James D. Ivory
Part II. Fans and players. Esport spectator motivation / Andrew Shaw, Ellen B. Drogin Rodgers, R. Pierre Rodgers, Brenda P. Wiggins
The esports consumer experience / Michael L. Naraine, Henry Wear
The motivations of esports players / David P. Hedlund
Part III. Games and genres. Fighting games and social play / Lee K. Farquhar
Sports Video Games (SVGs) in the esports landscape / Timothy Mirabito, Jake Kucek
Not your average Sunday driver : the Formula 1 Esports Series World Championship / Damion Sturm
Counter-Strike or counterpublic? Audience creation, transnational discourses, and the rhetorical legitimation of esports in TBS's ELEAGUE / Steve Young, L. Paul Strait
Part IV. Looking ahead. The law of esports / Mark Grabowski
Leveraging esports in higher education / Karen McGrath.